Sheep Quest Devlog 2


I created many new environmental tiles including wooden fence set I can use to make paddocks, fences, and locked away areas. Along with the fence I also made a lantern post to light up spots, flowers, mushrooms, tall grass, pebbles and rocks. I am planning on making the wooden gates apart of progression unlocking them will unlock new areas to explore.


I did some developing on the world level, where the player will explore and sometimes run into encounters that will then go into the battle level. Collision is now in play, the character now uses a Rigidbody2D and physics forces to move and a Tilemap layer with collision was added for solid objects. Next I plan to begin work on the combat / encounter system.


I also began work on the main menu. The buttons New Game and Continue currently just load the world level, but further into development I plan on implementing a basic save system.



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